================================================================
Title                   : Rockheim: Sky High
Filename                : rhcity4.bsp
Release Date            : 2002/02/13
Map Author              : Stefan Giesen (Igor[Rock])
Email Address           : Stefan.Giesen@gmx.de
Homepage                : http://www.rock-clan.de/
Description             : A medium size map for DM, TP and CTF
			  with AQ2 TNG Version, see
			  http://www.aq2tng.barrysworld.net )
Requirements            : Quake2, Action Quake2,
			  enough HD space, fast computer ;-)
================================================================
Additional Credits
The Wally Team		: Ty Matthews and  Neal White III for that
			  GREAT texture editor
The Qoole Team		: For making an editor no one can use right
			  because of that DAMN rounding bug. I  had
			  to change because of this bug, so my next 
			  credit goes to:
raduffy@cyberramp.net	: for making QERadiant, an editor which
			  REALLY ROCKS!!!
Rock Clan members	: for endless playtesting with me ;-)
Bar-B-Q			: for the 2 scream sounds I lend from his
			  map "actdam".
================================================================
* Play Information *
AQ2 CTF			: Yes, should be fine
AQ2 Deathmatch		: Yes, should be fine
AQ2 Teamplay		: Yes, should be fine

* Construction *
Base                    : From scratch
Editors used            : QERadiant
                          Wally V1.24B for the textures
Textures		: All textures are made by me, no standard
			  textures are used, so there shouldn't be
			  a problem with copyrights (they're all mine).
Known Bugs              : I know the r_speeds are a little bit high,
			  but hey - the coumputers got faster the
			  years...
================================================================
* COPYRIGHT NOTICES and PERMISSION *
This level is copyright 2002 by Stefan Giesen.  Permission to use, 
copy and distribute unedited copies of this files -- [rhcity4.bsp and
the textures at textures/rock] -- is hereby granted, provided that no
fee is charged for the use or availability of this file (other than 
the normal connection costs for on-line services, if applicable).
The above copyright notice and this permission notice must be left 
intact in all copies of this file. Commercial distribution of this 
file, in whole or in part, requires prior agreement with the author. 
Commercial distribution includes any means by which the user is 
required to pay either for the support (e.g. book, newsletter or 
CD-ROM) or for the file itself.  Unauthorized commercial distribution 
is prohibited.
If you wish to commercially distribute this file, note the following:
(1)Permission is granted by the author for the one-time commercial
distribution of this file if all of the following conditions are met:
(a)The author is notified by email prior to the file's inclusion 
on any commercial release;
(b)The author is provided with one (1) "contributor's copy" of
the finished product upon it's release.  Said "contributor's 
copy" is to be sent to the author using the shipping address 
specified by the author in his/her reply to the publisher's 
initial email notification, and is to be provided at no cost 
to the author;
(c)This file (including this copyright notice) is not to be 
modified in any way, and shall be distributed as the author 
intended;
(d)The author retains all relevant and proper copyrights to this 
work both prior to and subsequent to the commercial release of 
this file.
(2)By requesting a shipping address from the author, the publisher
signifies acceptance of, and agrees to abide by, these conditions.
By returning a valid shipping address to the publisher, the author
thereby grants the publisher one-time usage of the author's 
copyrighted work for commercial purposes.
Thank you for your interest in this work.
================================================================
Note on new textures
If someone want's to use my self-made textures, he must contact
me to get my permission! Normally I will give you this permission,
as long as you're not using them for a commercial project (then
we have to see how we do it).
================================================================

Watch out for new levels to come from me!
