================================================================
Title                   : Tatort: Rockheim Station at 3:35
Filename                : rhstation.bsp
Release Date            : 1998/11/21
Map Author              : Stefan Giesen (Igor[Rock])
Email Address           : Stefan.Giesen@gmx.de
Homepage                : http://www.homepages.de/sgiesen@dialup.nacamar.de
Description             : This is a german trainstation at night.
Requirements            : Quake2, Action Quake2 >=v1.0
================================================================
Additional Credits
The A-Team              : for making this GREAT mod
tomi.isoaho@upt.inet.fi : For the "Coce" Textures (Note: I have
                            asked him, I'm allowed to use them)
The team from AQMD      : For running such a cool map site with
                            the great discussion board.
================================================================
* Play Information *
Single Player           : Not intended (only for sightseeing)
Cooperative             : No
Deathmatch              : Not intended (weapons? which weapons?)
CTF                     : No 
Deathmatch (AQ2)        : Yes
Teamplay (AQ2)		: Yes - Starting points are not line of sight
* Construction *
Base                    : From scratch, idea from the station in
                          Euskirchen, Germany (Eifel)
Editors used            : Qoole V2.50 (If they only used integer
                            for their calculations...)
                          Emacs (to correct positions because of
                            wrong rounded floating point values
                            from qoole and for the texture disaster
                            - you know, the copyright thing)
                          Wally V1.24B for the textures.
Known Bugs              : When you are standing on the far of side
                          near the wall (near the waiting room) and
                          look to the buildings side door, some inner
                          brushes disappear (I wasn't able to correct
                          this, any ideas?). No other known bugs.
================================================================
* COPYRIGHT NOTICES and PERMISSION *
This level is copyright 1998 by Stefan Giesen.  Permission to use, 
copy and distribute unedited copies of this file -- [rhstation.bsp] -- 
is hereby granted, provided that no fee is charged for the use or 
availability of this file (other than the normal connection costs for 
on-line services, if applicable). The above copyright notice and this 
permission notice must be left intact in all copies of this file.
Commercial distribution of this file, in whole or in part, requires 
prior agreement with the author. Commercial distribution includes 
any means by which the user is required to pay either for the support 
(e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 
commercial distribution is prohibited.
If you wish to commercially distribute this file, note the following:
(1)Permission is granted by the author for the one-time commercial
distribution of this file if all of the following conditions are met:
(a)The author is notified by email prior to the file's inclusion 
on any commercial release;
(b)The author is provided with one (1) "contributor's copy" of
the finished product upon it's release.  Said "contributor's 
copy" is to be sent to the author using the shipping address 
specified by the author in his/her reply to the publisher's 
initial email notification, and is to be provided at no cost 
to the author;
(c)This file (including this copyright notice) is not to be 
modified in any way, and shall be distributed as the author 
intended;
(d)The author retains all relevant and proper copyrights to this 
work both prior to and subsequent to the commercial release of 
this file.
(2)By requesting a shipping address from the author, the publisher
signifies acceptance of, and agrees to abide by, these conditions.
By returning a valid shipping address to the publisher, the author
thereby grants the publisher one-time usage of the author's 
copyrighted work for commercial purposes.
Thank you for your interest in this work.
================================================================
Note on new textures
If someone want's to use my self-made textures, he must contact
me to get my permission! Normally I will give you this permission,
as long as you're not using them for a commercial project (then
we have to see how we do it).
================================================================
Compile messages:
---- vis ----
reading F:\spiele\quake2\baseq2\maps\rhstation.bsp
reading F:\spiele\quake2\baseq2\maps\rhstation.prt
1080 portalclusters
3256 numportals
0...1...2...3...4...5...6...7...8...9... (87)
0...1...2...3...4...5...6...7...8...9... (66046)
Average clusters visible: 289
Building PHS...
Average clusters hearable: 890
visdatasize:238395  compressed from 293760
writing F:\spiele\quake2\baseq2\maps\rhstation.bsp
66139.0 seconds elapsed

----- ArghRad 1.50 by Tim Wright (Argh!) -----
Modified from original source code by id Software

----- Settings -----
  radiosity bounces set to: 0
----- Load BSP File -----
reading D:\Spiele\quake2\baseq2\maps\rhstation.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (1222)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing D:\Spiele\quake2\baseq2\maps\rhstation.bsp
----- Time -----
 1225 seconds elapsed

The radiosity bounce was set to 0 because the dark corners
disappeared when I used bounce.
================================================================
FLW:
Boom - Boom - Boom  - Click - "Oh No!" - Splat - "Aaaaaaaaargh!"

Watch out for new levels to come from me!